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    <title>lightmind</title>
    <link href="https://lightmind.dev/feed.xml" rel="self" />
    <link href="https://lightmind.dev" />
    <updated>2026-10-04T19:52:42Z</updated>
    <id>https://lightmind.dev</id>
        <entry>
            <title>
                paths for codex and mcp boilerplates
                
            </title>
            <updated>2025-10-03T18:54:00.000Z</updated>
            <id>https://lightmind.dev/paths-for-codex-and-mcp-boilerplates/</id>
            <content type="html">
                &lt;pre&gt;&lt;code&gt;nano ~/.codex/config.toml
&lt;/code&gt;&lt;/pre&gt;
&lt;pre&gt;&lt;code&gt;nano ~/.serena/serena_config.yml
&lt;/code&gt;&lt;/pre&gt;

            </content>
            <link href="https://lightmind.dev/paths-for-codex-and-mcp-boilerplates/" />
        </entry>
        <entry>
            <title>
                10 rules of content creation (Linus)
                
            </title>
            <updated>2025-03-06T10:42:00.000Z</updated>
            <id>https://lightmind.dev/10-rules-of-content-creation-linus/</id>
            <content type="html">
                &lt;p&gt;&lt;strong&gt;. Control the Scope&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Keep your point focused and narrow. (5 recipes, not “food”)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;2. Don’t Waste the Viewer’s Time&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Make your point as concisely as possible.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;3. Load up the Learning Outcomes&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Make sure viewers learn something substantial from your content.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;4. Plan for Flow&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Organize your content logically (physical, temporal, conceptual).&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;5. Provide Context&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Give background information, current events, and future speculation.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;6. Make it Personal&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Explain why viewers should care about your topic.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;7. Benchmark or Compare&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Compare your topic to something else to make it more relatable.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;8. Know Your Audience&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Not every video is for everyone.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;9. Plan for the Payoff&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Tell viewers what they should feel or how they should react.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;10. Have Fun!&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;The audience can tell if you’re not having fun.&lt;/li&gt;
&lt;/ul&gt;

            </content>
            <link href="https://lightmind.dev/10-rules-of-content-creation-linus/" />
        </entry>
        <entry>
            <title>
                Removing Home and Gallery Items
                
            </title>
            <updated>2025-01-27T16:27:00.000Z</updated>
            <id>https://lightmind.dev/removing-home-and-gallery-items/</id>
            <content type="html">
                &lt;pre&gt;&lt;code&gt;Windows Registry Editor Version 5.00

[-HKEY_LOCAL_MACHINE&#92;SOFTWARE&#92;Microsoft&#92;Windows&#92;CurrentVersion&#92;Explorer&#92;Desktop&#92;NameSpace&#92;{f874310e-b6b7-47dc-bc84-b9e6b38f5903}]

[-HKEY_LOCAL_MACHINE&#92;SOFTWARE&#92;Microsoft&#92;Windows&#92;CurrentVersion&#92;Explorer&#92;Desktop&#92;NameSpace&#92;{e88865ea-0e1c-4e20-9aa6-edcd0212c87c}]
&lt;/code&gt;&lt;/pre&gt;

            </content>
            <link href="https://lightmind.dev/removing-home-and-gallery-items/" />
        </entry>
        <entry>
            <title>
                GitHub Project Licenses
                
            </title>
            <updated>2024-08-08T13:05:00.000Z</updated>
            <id>https://lightmind.dev/git-hub-project-licenses/</id>
            <content type="html">
                &lt;p&gt;These are my general views for open source project licenses:&lt;/p&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;License&lt;/th&gt;
&lt;th&gt;Use Case&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Unlicense&lt;/td&gt;
&lt;td&gt;For code that I want people to copy and paste&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;MIT License&lt;/td&gt;
&lt;td&gt;For systems and libraries&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;AGPLv3&lt;/td&gt;
&lt;td&gt;For projects that one day will become SaaS/PaaS solutions.&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;

            </content>
            <link href="https://lightmind.dev/git-hub-project-licenses/" />
        </entry>
        <entry>
            <title>
                Fixing desynced ShadowPlay Footage
                
            </title>
            <updated>2024-08-06T17:12:00.000Z</updated>
            <id>https://lightmind.dev/fixing-desynced-shadow-play-footage/</id>
            <content type="html">
                &lt;h6 id=&quot;strong-proposed-solution-strong&quot; tabindex=&quot;-1&quot;&gt;&lt;strong&gt;Proposed Solution&lt;/strong&gt;&lt;/h6&gt;
&lt;p&gt;The suggested fix involves changing the file format of ShadowPlay recordings:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Locate your ShadowPlay recording (typically with a &lt;code&gt;.mp4&lt;/code&gt; extension)&lt;/li&gt;
&lt;li&gt;Rename the file, changing the extension from &lt;code&gt;.mp4&lt;/code&gt; to &lt;code&gt;.dif&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;This file extension change may result in reading the mp4 data, which resolves the audio desync issues commonly observed in ShadowPlay recordings.&lt;/p&gt;

            </content>
            <link href="https://lightmind.dev/fixing-desynced-shadow-play-footage/" />
        </entry>
        <entry>
            <title>
                Disable Automatic Sunshine Service Launch (Game Streaming Nvidia)
                
            </title>
            <updated>2024-08-04T20:01:00.000Z</updated>
            <id>https://lightmind.dev/disable-automatic-sunshine-service-launch-game-streaming-nvidia/</id>
            <content type="html">
                &lt;p&gt;&lt;strong&gt;Sunshine&lt;/strong&gt; is an open-source, cross-platform game streaming solution built upon the Moonlight engine. It allows users to stream games from Windows or Linux machines to various client devices, supporting a wide range of protocols and codecs for low-latency gameplay.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://github.com/LizardByte/Sunshine&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;Github Project&lt;/a&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;h6 id=&quot;strong-auto-start-configuration-issue-strong&quot; tabindex=&quot;-1&quot;&gt;&lt;strong&gt;Auto-Start Configuration Issue&lt;/strong&gt;&lt;/h6&gt;
&lt;p&gt;When setting up &lt;strong&gt;Sunshine&lt;/strong&gt; for local game streaming, users may face difficulties locating its auto-start settings to disable automatic launch at boot. Despite checking common locations and interfaces:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Task Manager &amp;gt; Startup tab&lt;/li&gt;
&lt;li&gt;&lt;code&gt;Shell:Startup&lt;/code&gt; folder&lt;/li&gt;
&lt;li&gt;Sunshine’s web UI settings panel&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The option to disable “Start With Windows” is not listed in the expected places, requiring manual searching through Windows Services.&lt;/p&gt;
&lt;hr /&gt;
&lt;h6 id=&quot;strong-steps-to-disable-automatic-sunshine-launch-strong&quot; tabindex=&quot;-1&quot;&gt;&lt;strong&gt;Steps To Disable Automatic Sunshine Launch&lt;/strong&gt;&lt;/h6&gt;
&lt;ul&gt;
&lt;li&gt;Open Windows Services by searching for ‘services’&lt;/li&gt;
&lt;li&gt;Locate and open the &lt;a class=&quot;internal-link is-unresolved&quot; href=&quot;https://lightmind.dev/404&quot; target=&quot;&quot; data-note-color=&quot;hsl(179, 65%, 55%)&quot; style=&quot;--note-color: hsl(179, 65%, 55%);&quot;&gt;Windows Services&lt;/a&gt; app&lt;/li&gt;
&lt;li&gt;Find the “Sunshine Service”&lt;/li&gt;
&lt;li&gt;Double-click on it to open its properties&lt;/li&gt;
&lt;li&gt;Set the “Startup Type” to &lt;strong&gt;Manual&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;

            </content>
            <link href="https://lightmind.dev/disable-automatic-sunshine-service-launch-game-streaming-nvidia/" />
        </entry>
        <entry>
            <title>
                GoXLR and Adobe Audition EQ Matching
                
            </title>
            <updated>2024-06-01T14:29:00.000Z</updated>
            <id>https://lightmind.dev/go-xlr-and-adobe-audition-eq-matching/</id>
            <content type="html">
                &lt;h2 id=&quot;introduction&quot; tabindex=&quot;-1&quot;&gt;Introduction&lt;/h2&gt;
&lt;p&gt;This guide documents my findings from analyzing the GoXLR signal chain using Plugin Doctor to create equivalent EQ settings between GoXLR and Adobe Audition. These notes will help you match settings between both accurately.&lt;/p&gt;
&lt;h2 id=&quot;understanding-go-xlr-eq-characteristics&quot; tabindex=&quot;-1&quot;&gt;Understanding GoXLR EQ Characteristics&lt;/h2&gt;
&lt;h3 id=&quot;general-eq-properties&quot; tabindex=&quot;-1&quot;&gt;General EQ Properties&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;GoXLR EQ bands use a normal bell curve (not proportional)&lt;/li&gt;
&lt;li&gt;For matching in Audition, set the bell Q to 1 (instead of Audition&#39;s default Q of 2)&lt;/li&gt;
&lt;li&gt;GoXLR rounds frequency values to the nearest hundred after the first 3 bands
&lt;ul&gt;
&lt;li&gt;Example: Setting a band to 1240Hz will round down to 1200Hz&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&quot;low-pass-filter-behavior&quot; tabindex=&quot;-1&quot;&gt;Low-Pass Filter Behavior&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Recommendation: Set low-pass filter to -5dB at 30Hz for approximately 40Hz 18dB/octave cut
&lt;ul&gt;
&lt;li&gt;This matches standard settings for MixPre interfaces&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&quot;high-shelf-peculiarities&quot; tabindex=&quot;-1&quot;&gt;High Shelf Peculiarities&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Setting high shelf below 8kHz creates an unexpected dip around 4.5-5kHz&lt;/li&gt;
&lt;li&gt;For linear brightness boost, set high shelf above 10kHz&lt;/li&gt;
&lt;li&gt;To boost 9-10kHz range by 2dB, set high shelf to 12kHz +4dB&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;converting-between-platforms&quot; tabindex=&quot;-1&quot;&gt;Converting Between Platforms&lt;/h2&gt;
&lt;h3 id=&quot;adobe-audition-low-cut-to-go-xlr&quot; tabindex=&quot;-1&quot;&gt;Adobe Audition Low Cut to GoXLR&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Set GoXLR low-pass 10Hz lower than Audition&#39;s setting
&lt;ul&gt;
&lt;li&gt;Example: For 60Hz low cut in Audition, use 50Hz on GoXLR&lt;/li&gt;
&lt;li&gt;Also set to -5dB on GoXLR to match Audition&#39;s default curve&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&quot;matching-adobe-audition-eq-to-go-xlr&quot; tabindex=&quot;-1&quot;&gt;Matching Adobe Audition EQ to GoXLR&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;EQ Shape:&lt;/strong&gt; Set Audition&#39;s Q to 1 instead of default 2&lt;/li&gt;
&lt;li&gt;Remember to account for the high shelf behavior differences noted above to get a proper 1:1&lt;/li&gt;
&lt;/ul&gt;

            </content>
            <link href="https://lightmind.dev/go-xlr-and-adobe-audition-eq-matching/" />
        </entry>
        <entry>
            <title>
                Tarot Cards Help You Reflect and Connect the Dots
                
            </title>
            <updated>2024-05-31T16:24:00.000Z</updated>
            <id>https://lightmind.dev/tarot-cards-help-you-reflect-and-connect-the-dots/</id>
            <content type="html">
                &lt;p&gt;Tarot cards serve as a powerful tool for self-reflection and understanding. They help readers consciously connect patterns and ideas, bridging the gap between the unknown and the concrete. By using tarot, you can explore thoughts, feelings, and questions that may seem obscure or &amp;quot;in the dark,&amp;quot; and relate them to more tangible concepts.&lt;/p&gt;
&lt;hr /&gt;
&lt;p&gt;The process of reading tarot cards allows you to:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Reflect on your inner mind&lt;/li&gt;
&lt;li&gt;Connect uncertain ideas and emotions with concrete patterns&lt;/li&gt;
&lt;li&gt;Build pathways linking your thoughts and feelings&lt;/li&gt;
&lt;li&gt;Gain clarity on topics that feel unclear or uncertain&lt;/li&gt;
&lt;/ol&gt;

            </content>
            <link href="https://lightmind.dev/tarot-cards-help-you-reflect-and-connect-the-dots/" />
        </entry>
        <entry>
            <title>
                Twitch VOD Download and Formatting with Timestamps
                
            </title>
            <updated>2024-05-31T14:59:00.000Z</updated>
            <id>https://lightmind.dev/twitch-vod-download-and-formatting-with-timestamps/</id>
            <content type="html">
                &lt;p&gt;I download twitch VOD’s with &lt;a href=&quot;https://github.com/lay295/TwitchDownloader&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;lay295&#39;s TwitchDownloader&lt;/a&gt;. Originally, the program just saved &lt;code&gt;date, channel name, title of stream&lt;/code&gt;. Which is good if you’re downloading an entire VOD. But I like to get just the segments related to the video at hand, so having the timestamps baked into the title helps keep that information. In the off chance I have to grab more footage from before or after the segment, it’s right there in the title.&lt;/p&gt;
&lt;h3 id=&quot;snippet-this-is-how-i-format-twitch-vod-s&quot; tabindex=&quot;-1&quot;&gt;Snippet, This is how I Format Twitch VOD’s&lt;/h3&gt;
&lt;pre&gt;&lt;code&gt;{channel} - {title} [{date_custom=&amp;quot;M-d-yy&amp;quot;}] [{trim_start_custom=&amp;quot;hh&#39;-&#39;mm&#39;-&#39;ss&amp;quot;} - {trim_end_custom=&amp;quot;hh&#39;-&#39;mm&#39;-&#39;ss&amp;quot;}]
&lt;/code&gt;&lt;/pre&gt;
&lt;h2 id=&quot;format-preview&quot; tabindex=&quot;-1&quot;&gt;Format Preview&lt;/h2&gt;
&lt;p&gt;&lt;code&gt;Streamer - Stream Title ( [Month-Day-Year] [HH-MM-SS - HH-MM-SS]&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://lightmind.dev/img/user/images/Pasted%20image%2020240531150746.png&quot; alt=&quot;Pasted image 20240531150746.png&quot; /&gt;&lt;/p&gt;

            </content>
            <link href="https://lightmind.dev/twitch-vod-download-and-formatting-with-timestamps/" />
        </entry>
        <entry>
            <title>
                Happiness is not dependent on results (Valorant)
                
            </title>
            <updated>2024-05-31T00:04:00.000Z</updated>
            <id>https://lightmind.dev/happiness-is-not-dependent-on-results-valorant/</id>
            <content type="html">
                &lt;blockquote&gt;
&lt;p&gt;Happiness is not dependent on results.&lt;br /&gt;
Be happy to enjoy the time spent doing the activity.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Google doesn&#39;t seem to know who said this. But was told this by a friend and it resonated with me.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://valorant.lightmind.dev/&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;Mantra while playing Valorant&lt;/a&gt;&lt;/p&gt;

            </content>
            <link href="https://lightmind.dev/happiness-is-not-dependent-on-results-valorant/" />
        </entry>
        <entry>
            <title>
                Daily Note-Taking System with Obsidian for Improved Writing Frequency and Sharing
                
            </title>
            <updated>2024-05-30T23:27:00.000Z</updated>
            <id>https://lightmind.dev/daily-note-taking-system-with-obsidian-for-improved-writing-frequency-and-sharing/</id>
            <content type="html">
                &lt;p&gt;Dealing with a long-term management vault like obsidian is SUPER HARD. At this point I&#39;ve been using obsidian for 2 years and I&#39;ve only written around 300 notes, and 4 shared markdown articles. My hope is that with the improvement of my systems it improves how well I can write things more often and share it with others.&lt;/p&gt;
&lt;h2 id=&quot;the-big-change&quot; tabindex=&quot;-1&quot;&gt;The Big Change&lt;/h2&gt;
&lt;p&gt;I&#39;m wanting to move to daily notes. Normally i would be against this idea because i feel like its a waste of time. But my hope is that i can use it like a flow of conscious and then break it down in to extracted sections. Currently that&#39;s how I&#39;m currently writing this. my hope is that i can pretty much just work through this and get actual results. Hopefully. Fingers crossed.&lt;/p&gt;

            </content>
            <link href="https://lightmind.dev/daily-note-taking-system-with-obsidian-for-improved-writing-frequency-and-sharing/" />
        </entry>
        <entry>
            <title>
                Integrating IOS iPhone Alarms with Lights Through Home Assistant
                
            </title>
            <updated>2023-11-28T00:00:00.000Z</updated>
            <id>https://lightmind.dev/integrating-ios-i-phone-alarms-with-lights-through-home-assistant/</id>
            <content type="html">
                &lt;p&gt;Final Result:&lt;br /&gt;
&lt;img src=&quot;https://lightmind.dev/img/user/images/A001_11280005_C002.gif&quot; alt=&quot;A001_11280005_C002.gif&quot; /&gt;&lt;/p&gt;
&lt;h1 id=&quot;overview&quot; tabindex=&quot;-1&quot;&gt;Overview&lt;/h1&gt;
&lt;ol&gt;
&lt;li&gt;Set a morning alarm on your iPhone&lt;/li&gt;
&lt;li&gt;Home Assistant receives this through an Apple shortcut&lt;/li&gt;
&lt;li&gt;a set amount of minutes before alarm, lights turn on, and shift from warm to daylight, as well as brighten.&lt;/li&gt;
&lt;li&gt;???&lt;/li&gt;
&lt;/ol&gt;
&lt;h1 id=&quot;setting-up-helper-in-ha&quot; tabindex=&quot;-1&quot;&gt;Setting up Helper In HA&lt;/h1&gt;
&lt;p&gt;&lt;a href=&quot;https://my.home-assistant.io/redirect/helpers/&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;Settings &amp;gt; Devices &amp;amp; Services &amp;gt; Helpers&lt;/a&gt;&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Create a new helper, and select Date and/or time&lt;br /&gt;
&lt;img src=&quot;https://lightmind.dev/img/user/images/Date_And_Time_HA_Alarm.png&quot; alt=&quot;Date_And_Time_HA_Alarm.png&quot; /&gt;&lt;/li&gt;
&lt;li&gt;Make sure you select &lt;strong&gt;Date and time&lt;/strong&gt; for the input that&#39;s VERY important for this to work.&lt;br /&gt;
&lt;img src=&quot;https://lightmind.dev/img/user/images/create_date_and_time_HA_Alarm.png&quot; alt=&quot;create_date_and_time_HA_Alarm.png&quot; /&gt;&lt;br /&gt;
Now that you&#39;ve added a Helper for the apple alarm. what you&#39;ll want to do is add the shortcut on mobile.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;&lt;a href=&quot;https://www.icloud.com/shortcuts/9e674b372faf4ac9b2f7e68e92a8d4ac&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;HA Sync iOS 17 Sleep Alarm Shortcut&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Once you have added the shortcut, you will need to grant it access to the HA app and allow the service to call the clock as well. To prompt this, you can either try running the automation or tap the &amp;quot;i&amp;quot; button at the bottom of the screen.&lt;br /&gt;
Please note that this shortcut has only one value that may require change by the end user, which is the name set for the helper. By default, it is set as &amp;quot;input_datetime.apple_alarm_helper,&amp;quot; so it will work without any changes if you had named the helper &amp;quot;apple_alarm_helper&amp;quot; in HA.&lt;/p&gt;
&lt;p&gt;Once you have made any required adjustments, give the shortcut a try to test its functionality. If it is working properly, you will notice the time in the HA helper changing accordingly.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://lightmind.dev/img/user/images/Pasted%20image%2020231127224421.png&quot; alt=&quot;Pasted image 20231127224421.png&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Now that we&#39;ve gotten the alarm value in the helper working. We should add a few automations on the shortcuts app so we&#39;re not having to manually run the shortcut every night. The two automations that I like to add are:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;When Clock app closes run HA Sync iOS 17 Sleep Alarm Shortcut&lt;/li&gt;
&lt;li&gt;At 3AM run HA Sync iOS 17 Sleep Alarm Shortcut
&lt;ol&gt;
&lt;li&gt;(if you dont have a scheduled time send, the HA wont do regular alarms)&lt;/li&gt;
&lt;/ol&gt;
&lt;/li&gt;
&lt;/ol&gt;
&lt;h1 id=&quot;final-stretch-for-ha&quot; tabindex=&quot;-1&quot;&gt;Final Stretch for HA&lt;/h1&gt;
&lt;p&gt;Now that we have completed the setup, we can proceed to the HA alarm system. This system is divided into two parts. The first part is an Automation located under &amp;quot;Automations &amp;amp; Scenes&amp;quot;. It triggers the light management script at the designated time - the offset in minutes.&lt;/p&gt;
&lt;p&gt;The general gist of the automation operates by regularly checking if the current time matches the specified offset_minutes value. As an example if you set the value to 40, the lights will kick on at low levels and a warmer hue 40 minutes before the alarm.&lt;/p&gt;
&lt;h2 id=&quot;automation-toggle-light-based-on-alarm-time&quot; tabindex=&quot;-1&quot;&gt;Automation: Toggle Light Based on Alarm Time&lt;/h2&gt;
&lt;pre&gt;&lt;code class=&quot;language-yml&quot;&gt;alias: Toggle Light Based on Alarm Time
description: Turn on light based on the alarm time difference.
trigger:
  - platform: time_pattern
    minutes: /1
condition:
  - condition: template
    value_template: &amp;gt;
      {% set alarm_time =
      as_timestamp(states(&#39;input_datetime.apple_alarm_helper&#39;)) %} {% set
      current_time = as_timestamp(now()) %} {% set time_diff = (alarm_time -
      current_time) / 60 %} {% if 0 &amp;lt; time_diff &amp;lt;= offset_minutes %}
        true
      {% else %}
        false
      {% endif %}
action:
  # - condition: zone
  #  entity_id: device_tracker.CHANGEME # change this to the correct device
  #  zone: zone.home
  - service: script.turn_on
    target:
      entity_id: script.wled_alarm_brightness_and_color_temperature
    data:
      variables:
        offset_minutes: &amp;quot;{{ offset_minutes }}&amp;quot;
variables:
  offset_minutes: 40 # this is the time its offset by, so 40 is 40 minutes before alarm
mode: single
&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;If you make any changes to the setup, these are the values that you might need to modify.&lt;/p&gt;
&lt;pre&gt;&lt;code class=&quot;language-yml&quot;&gt;as_timestamp(states(&#39;input_datetime.apple_alarm_helper&#39;))
&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;There is also the entity_id which is the script name that controls the lights&lt;/p&gt;
&lt;pre&gt;&lt;code class=&quot;language-yml&quot;&gt;entity_id: script.wled_alarm_brightness_and_color_temperature
&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;Additionally, there is a device tracker that ensures the device is located at home. This feature is super useful while traveling, as it prevents light automation from running when the house is vacant.&lt;/p&gt;
&lt;pre&gt;&lt;code class=&quot;language-yml&quot;&gt;# entity_id: device_tracker.CHANGEME # change this to the correct device
&lt;/code&gt;&lt;/pre&gt;
&lt;h2 id=&quot;script-wled-alarm-smooth-morning-light-transition&quot; tabindex=&quot;-1&quot;&gt;Script: WLED Alarm Smooth Morning Light Transition&lt;/h2&gt;
&lt;p&gt;And here&#39;s the second part on the HA side. This will be added under the &amp;quot;Scripts&amp;quot; section under &amp;quot;Automations &amp;amp; Scenes&amp;quot;. For this example i&#39;m just doing a simple WLED RGB light and a bi-color light. You will most likely have to find the light&#39;s id value which should be in the format of:&lt;/p&gt;
&lt;pre&gt;&lt;code class=&quot;language-yml&quot;&gt;light.device_name
&lt;/code&gt;&lt;/pre&gt;
&lt;pre&gt;&lt;code class=&quot;language-yml&quot;&gt;alias: WLED Alarm Smooth Morning Light Transition
variables:
  rgb_lights:
    - light.wled
  bi_color_lights:
    - light.left_key_light
  target_brightness_pct: 100
  offset_minutes: &amp;quot;{{ offset_minutes | default(3) }}&amp;quot;
  step_count: 50
  start_kelvin: 2900
  end_kelvin: 6000
  start_rgb_color:
    - 255
    - 137
    - 17
  end_rgb_color:
    - 255
    - 230
    - 180
sequence:
  - service: light.turn_on
    data:
      brightness: 0
      rgb_color: &amp;quot;{{ start_rgb_color }}&amp;quot;
    target:
      entity_id: &amp;quot;{{ rgb_lights }}&amp;quot;
  - service: light.turn_on
    data:
      brightness_pct: 0
    target:
      entity_id: &amp;quot;{{ bi_color_lights }}&amp;quot;
  - repeat:
      count: &amp;quot;{{ step_count }}&amp;quot;
      sequence:
        - service: light.turn_on
          data_template:
            kelvin: &amp;gt;-
              {{ ((end_kelvin - start_kelvin) / (step_count - 1) * repeat.index
              + start_kelvin) | int }}
            brightness_step: &amp;quot;{{ (target_brightness_pct / 100 * 255 / step_count) | round(0) }}&amp;quot;
          target:
            entity_id: &amp;quot;{{ bi_color_lights }}&amp;quot;
        - service: light.turn_on
          data_template:
            brightness: &amp;gt;-
              {{ (target_brightness_pct / 100 * 255 / step_count) * repeat.index
              | round(0) }}
            rgb_color:
              - &amp;gt;-
                {{ (start_rgb_color[0] + (end_rgb_color[0] - start_rgb_color[0])
                / (step_count - 1) * repeat.index) | round(0) }}
              - &amp;gt;-
                {{ (start_rgb_color[1] + (end_rgb_color[1] - start_rgb_color[1])
                / (step_count - 1) * repeat.index) | round(0) }}
              - &amp;gt;-
                {{ (start_rgb_color[2] + (end_rgb_color[2] - start_rgb_color[2])
                / (step_count - 1) * repeat.index) | round(0) }}
          target:
            entity_id: &amp;quot;{{ rgb_lights }}&amp;quot;
        - delay:
            seconds: &amp;quot;{{ (offset_minutes | float * 60 / step_count) | round(0) }}&amp;quot;
mode: single
&lt;/code&gt;&lt;/pre&gt;
&lt;h1 id=&quot;results&quot; tabindex=&quot;-1&quot;&gt;Results&lt;/h1&gt;
&lt;p&gt;Bi-Color:&lt;br /&gt;
&lt;img src=&quot;https://lightmind.dev/img/user/images/A001_11280005_C002.gif&quot; alt=&quot;A001_11280005_C002.gif&quot; /&gt;&lt;br /&gt;
RGB:&lt;br /&gt;
&lt;img src=&quot;https://lightmind.dev/img/user/images/Recording%202023-11-27%20235638_1_1.gif&quot; alt=&quot;Recording 2023-11-27 235638_1_1.gif&quot; /&gt;&lt;/p&gt;
&lt;h1 id=&quot;acknowledgments&quot; tabindex=&quot;-1&quot;&gt;Acknowledgments&lt;/h1&gt;
&lt;p&gt;I&#39;m incredibly grateful to u/Tseralo and u/DelusionalAI on Reddit. My shortcut is based on their work, and thanks to them I no longer have to rely on my Google Home smart speaker to set the alarm. I used to quietly call out across the room at 3am to adjust my morning alarm but now, I can simply change it on my phone.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://www.reddit.com/r/homeassistant/comments/17fmyt8/its_now_very_easy_to_get_your_ios_wakeup_alarm/&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;original comment from DelusionalAI: r/homeassistant&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://www.reddit.com/r/homeassistant/comments/17fmyt8/its_now_very_easy_to_get_your_ios_wakeup_alarm/&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;original thread from Tseralo: r/homeassistant&lt;/a&gt;&lt;/p&gt;

            </content>
            <link href="https://lightmind.dev/integrating-ios-i-phone-alarms-with-lights-through-home-assistant/" />
        </entry>
        <entry>
            <title>
                List of Background Music (BGM) That Have Been Claimed
                
            </title>
            <updated>2023-09-02T00:00:00.000Z</updated>
            <id>https://lightmind.dev/list-of-background-music-bgm-that-have-been-claimed/</id>
            <content type="html">
                &lt;p&gt;This list includes songs that have been claimed either by the publishers/developers themselves, or by unrelated third parties who have added their own version of the song to the content ID system.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; If you experience a claim for a song that is not listed here, please “suggest a correction” by providing the song’s name as well as proof of the claim. You can do so by dm on &lt;a href=&quot;https://twitter.com/ItsLightMind&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;Twitter&lt;/a&gt; or through &lt;a href=&quot;https://github.com/itslightmind/docs-repo/blob/main/content/posts/Individual%20Claimed%20Music%20Tracks.md&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;Suggest Corrections On Github.&lt;/a&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;h2 id=&quot;claimed-by-publisher&quot; tabindex=&quot;-1&quot;&gt;Claimed by Publisher&lt;/h2&gt;
&lt;p&gt;&lt;em&gt;none so far, but if you experience a claim for a song please “suggest a correction” with the songs name as well as proof of claim&lt;/em&gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;h2 id=&quot;claimed-by-non-affiliated-party&quot; tabindex=&quot;-1&quot;&gt;Claimed by Non-Affiliated Party&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://www.youtube.com/watch?v=P-9fvWJxQtU&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;Super Mario Odyssey OST | Wooded Kingdom (Steam Gardens)&lt;/a&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Claimed By:&lt;/strong&gt; Random Cover Artist
&lt;ul&gt;
&lt;li&gt;Submitted by: LightMind&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;hr /&gt;
&lt;h2 id=&quot;return&quot; tabindex=&quot;-1&quot;&gt;Return&lt;/h2&gt;
&lt;p&gt;&lt;a class=&quot;internal-link&quot; target=&quot;&quot; data-note-icon=&quot;&quot; data-note-color=&quot;hsl(254, 65%, 55%)&quot; style=&quot;--note-color: hsl(254, 65%, 55%);&quot; href=&quot;https://lightmind.dev/game-soundtrack-policies/&quot;&gt;Game Soundtrack Policies&lt;/a&gt;&lt;/p&gt;

            </content>
            <link href="https://lightmind.dev/list-of-background-music-bgm-that-have-been-claimed/" />
        </entry>
        <entry>
            <title>
                Game Soundtrack Policies
                
            </title>
            <updated>2023-06-09T00:00:00.000Z</updated>
            <id>https://lightmind.dev/game-soundtrack-policies/</id>
            <content type="html">
                &lt;p&gt;🐦 &lt;strong&gt;Got a copyright claim?&lt;/strong&gt; Reach out to &lt;a href=&quot;https://twitter.com/ItsLightMind&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;@ItsLightMind&lt;/a&gt; to inform others.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;internal-link&quot; target=&quot;&quot; data-note-icon=&quot;&quot; data-note-color=&quot;hsl(59, 65%, 55%)&quot; style=&quot;--note-color: hsl(59, 65%, 55%);&quot; href=&quot;https://lightmind.dev/list-of-background-music-bgm-that-have-been-claimed/&quot;&gt;List of Background Music (BGM) That Have Been Claimed&lt;/a&gt;&lt;/p&gt;
&lt;h2 id=&quot;valve-software&quot; tabindex=&quot;-1&quot;&gt;Valve Software✅&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Monetization on YouTube/Twitch Is Allowed
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://store.steampowered.com/video_policy&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;Video Policy&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;sega&quot; tabindex=&quot;-1&quot;&gt;Sega ❌📄&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Not Worth It they had a history of going after stuff 4+ years ago.&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://support.sega.com/hc/en-us/articles/4417198062609-Content-Creator-Guidelines&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;Company of Heroes Content Creator Guidelines – SEGA Support&lt;/a&gt;
&lt;ul&gt;
&lt;li&gt;Monetization on YouTube/Twitch Is Allowed&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;ubisoft&quot; tabindex=&quot;-1&quot;&gt;Ubisoft ✅📄&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Monetization on YouTube/Twitch Is Allowed&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://www.ubisoft.com/en-gb/help/connectivity-and-performance/article/posting-copyrighted-ubisoft-material/000062649&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;Posting copyrighted Ubisoft material | Ubisoft Help&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Seems good to use, they have title tracks/some tracks in games that they don&#39;t own, so if something gets blocked/claimed add it to &lt;a class=&quot;internal-link is-unresolved&quot; href=&quot;https://lightmind.dev/404&quot; target=&quot;&quot; data-note-color=&quot;hsl(159, 65%, 55%)&quot; style=&quot;--note-color: hsl(159, 65%, 55%);&quot;&gt;Individual Claimed Music Tracks&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Don&#39;t use stuff from JustDance of course&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;square-enix&quot; tabindex=&quot;-1&quot;&gt;Square Enix ❌📄&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Final Fantasy XIV Policy ✅
&lt;ul&gt;
&lt;li&gt;Monetization on YouTube/Twitch Is Allowed&lt;/li&gt;
&lt;li&gt;You may not combine or synchronize the Materials with third party content (e.g., a mash-up); but you may include the Materials alongside third party content (e.g., before or after in the same video) as long as you also have permission from the original copyright owner)&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://support.na.square-enix.com/rule.php?id=5382&amp;amp;tag=authc&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;FINAL FANTASY XIV Support Center&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://www.pcgamesn.com/finalfantasy/square-enix-allow-monetization-videos-and-streams-final-fantasy-xiv-realm-reborn&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;Square Enix to allow monetization of Final Fantasy XIV | PCGamesN&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Kingdom Hearts ❌
&lt;ul&gt;
&lt;li&gt;Most of the games have strict policies, or no policies known. The only policy that I was able to find was Melody of Memory &lt;a href=&quot;https://www.kingdomhearts.com/melody-of-memory/en-us/streaming-guidelines/&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;KINGDOM HEARTS Melody of Memory&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Fine for non commercial. So sadly, monetization falls under it.&lt;br /&gt;
&amp;quot;The Permitted Uses are limited to non-commercial or personal use. Standard ad revenues may be enabled for streaming.&amp;quot;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;activision&quot; tabindex=&quot;-1&quot;&gt;Activision ❌&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;No shot, they&#39;ve been avoiding answering if you can use they&#39;re media for over a decade.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;blizzard&quot; tabindex=&quot;-1&quot;&gt;Blizzard ✅&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Monetization on YouTube/Twitch Is Allowed
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://www.blizzard.com/en-us/legal/dd76b654-f2c4-4aaa-ba49-ca3122de2376/blizzard-video-policy&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;Blizzard Video Policy&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://twitter.com/Warcraft/status/411162851307708416&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;World Of Warcraft in 2013?&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://twitter.com/diablo/status/410574883651743745&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;Diablo in 2013?&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;bethesda&quot; tabindex=&quot;-1&quot;&gt;Bethesda ✅&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Monetization on YouTube/Twitch Is Allowed&lt;/li&gt;
&lt;li&gt;Might run in to licensed tracks (prob not common)&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://bethesda.net/en/article/3XrnHrB0iAesac8844yeuo/bethesda-video-policy&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;Bethesda Fan Video Policy&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;capcom&quot; tabindex=&quot;-1&quot;&gt;Capcom ✅&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Monetization on YouTube/Twitch Is Allowed&lt;/li&gt;
&lt;li&gt;Some songs might not be owned so if it gets claimed add to &lt;a class=&quot;internal-link is-unresolved&quot; href=&quot;https://lightmind.dev/404&quot; target=&quot;&quot; data-note-color=&quot;hsl(159, 65%, 55%)&quot; style=&quot;--note-color: hsl(159, 65%, 55%);&quot;&gt;Individual Claimed Music Tracks&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://www.capcomusa.com/video-policy/&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;Capcom Video Policy&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;cd-projekt&quot; tabindex=&quot;-1&quot;&gt;CD Projekt ✅&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Monetization on YouTube/Twitch Is Allowed&lt;/li&gt;
&lt;li&gt;They recommend enabling &amp;quot;Disable Copyrighted Music&amp;quot; when playing CP77&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://www.cdprojektred.com/en/videopolicy&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;CD PROJEKT RED - Award-winning creators of story-driven role-playing games.&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;bungie-inc&quot; tabindex=&quot;-1&quot;&gt;Bungie, Inc ❌ 📄&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Monetization on YouTube/Twitch Is Allowed, wouldn&#39;t recommend..&lt;/li&gt;
&lt;li&gt;Seems like they hold the right to change the rules at any point, hopefully not retroactively&lt;/li&gt;
&lt;/ul&gt;
&lt;blockquote&gt;
&lt;ul&gt;
&lt;li&gt;Players may create videos using Destiny gameplay, which may be uploaded to third party sharing services like YouTube. If a chosen video-on-demand service enables players to monetize content, 20% of the content within the video must have been created by the player. Examples of what &amp;quot;player created content&amp;quot; may be defined as include custom commentary, animations, graphics, or gameplay&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://help.bungie.net/hc/en-us/articles/360049201911&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;Intellectual Property and Trademarks – Bungie Help&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;2-k-interactive&quot; tabindex=&quot;-1&quot;&gt;2K Interactive ✅&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Monetization on YouTube/Twitch Is Allowed&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://support.2k.com/hc/en-us/articles/201335153-Policy-on-posting-copyrighted-2K-material&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;Policy on posting copyrighted 2K material – 2K Support&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;mi-ho-yo&quot; tabindex=&quot;-1&quot;&gt;MiHoYo ❌&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Seems murky, nothing is explicitly stated by developers for content creation, would strongly avoid.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;inner-sloth&quot; tabindex=&quot;-1&quot;&gt;InnerSloth ✅ 📄&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Monetization on YouTube/Twitch Is Allowed&lt;/li&gt;
&lt;li&gt;Seems likely that you&#39;ll be fine. They have broadcast terms for the music and sound effects broadcast. I wouldn&#39;t be surprised if its fine for Youtube&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://store.innersloth.com/pages/dmca-and-fan-creation-policy-for-innersloth-licensed-ip&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;DMCA AND FAN CREATION POLICY FOR INNERSLOTH LICENSED IP&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://www.innersloth.com/terms-of-use-for-the-games/#section-8&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;Terms of Use for the Games | Broadcast Rights&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;matt-makes-games-inc-aka-celeste&quot; tabindex=&quot;-1&quot;&gt;Matt Makes Games Inc (Aka Celeste) ❌ 📄&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Monetization on YouTube/Twitch Is Allowed, wouldn&#39;t recommend..&lt;/li&gt;
&lt;li&gt;Seems like gameplay of the game itself are SOLID, but album uploads are not.&lt;/li&gt;
&lt;li&gt;We haven&#39;t seen statements of using the music out of context.&lt;/li&gt;
&lt;li&gt;Matt Makes Games Inc. retains the right to revoke this license at any time.&lt;/li&gt;
&lt;li&gt;they had a previous problem back in 2018 of false claims on playthroughs of the game. Which where &lt;strong&gt;TAKE DOWNS&lt;/strong&gt; and not simple demonization&#39;s.
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://twitter.com/celeste_game/status/962799542231027713&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;https://twitter.com/celeste_game/status/962799542231027713&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://twitter.com/kuraine/status/962802985037266944&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;https://twitter.com/kuraine/status/962802985037266944&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://twitter.com/kuraine/status/962802986715045888&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;https://twitter.com/kuraine/status/962802986715045888&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://twitter.com/kuraine/status/962802989542006784&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;https://twitter.com/kuraine/status/962802989542006784&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://twitter.com/kuraine/status/962811103741804546&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;TLDR Tweet&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;https://www.celestegame.com/letsplay.html&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;Celeste - Let&#39;s Players &amp;amp; Monetization&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;stardew-valley-concerned-ape&quot; tabindex=&quot;-1&quot;&gt;Stardew Valley (Concerned Ape) ✅&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Monetization on YouTube/Twitch Is Allowed&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://www.stardewvalley.net/stardew-monetization-policy-for-twitch-streamers-youtubers-etc/&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;Stardew Valley - Stardew monetization policy for Twitch Streamers/Youtubers/etc.&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;hollow-knight-team-cherry&quot; tabindex=&quot;-1&quot;&gt;Hollow Knight (Team Cherry) ✅ 📄&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;No express permission to use it out of context, but they seem nice
&lt;ul&gt;
&lt;li&gt;But they&#39;re FAQ makes them seems cool&lt;/li&gt;
&lt;li&gt;lots of uploads of the soundtrack so guessing its fine to use&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://www.teamcherry.com.au/faq&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;FAQ — Team Cherry&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;There has been a false claim but not takedown for the use of the Broken Vessel fight by a copyright troll named FILSCAP. So keep that in mind. This happened in 2021.
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://www.reddit.com/r/HollowKnight/comments/ninfgz/copyright_claim_on_hollow_knight_video/&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;Copyright claim on Hollow Knight video : r/HollowKnight&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;hyper-light-drifter-heart-machine&quot; tabindex=&quot;-1&quot;&gt;Hyper Light Drifter (Heart Machine) ❌ 📄&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;didn&#39;t see anything from them at all for music usage, sadly&lt;/li&gt;
&lt;li&gt;no one has questioned/asked at least from my research.&lt;/li&gt;
&lt;li&gt;People have gotten away with uploading complete OST&#39;s and singles for the last 8 years
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://www.youtube.com/watch?v=Xe8N8jPxA3M&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;Vignette: Corruption - Hyper Light Drifter OST - YouTube&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://www.youtube.com/watch?v=bq7a_ktfYck&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;Hyper Light Drifter - Complete OST - YouTube&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://www.youtube.com/watch?v=EI9QHZbqpy0&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;Hyper Light Drifter Opening Cinematic (High Definition) - YouTube&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;wild-frost-star-bound-chucklefish&quot; tabindex=&quot;-1&quot;&gt;Wild Frost, StarBound (Chucklefish) ✅ 📄&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Monetization on YouTube/Twitch Is Allowed&lt;/li&gt;
&lt;li&gt;They say &amp;quot;please&amp;quot; include a buy link for the game in the description on the Starbound FAQ, but not the Wildfrost FAQ. (So might be fine using the music with no credit)
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://playstarbound.com/help/&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;Starbound - FAQ&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://www.wildfrostgame.com/#faq&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;Wildfrost - FAQ&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;faster-then-light-subset-games&quot; tabindex=&quot;-1&quot;&gt;Faster Then Light (Subset Games) ✅ 📄&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Monetization on YouTube/Twitch Is Allowed&lt;/li&gt;
&lt;li&gt;Creator Credit is required in desc&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://subsetgames.com/faq.html#youtube&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;Subset Games | FAQ&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;devolver-digital&quot; tabindex=&quot;-1&quot;&gt;Devolver Digital ✅🥇&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Monetization on YouTube/Twitch Is Allowed&lt;/li&gt;
&lt;li&gt;Great game dev they made a website to indicate that you can use everything. Its legit amazing to see someone so open.
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://canipostandmonetizevideosofdevolvergames.com/&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;Can I stream and monetize Devolver Digital games? | Devolver Digital Games&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;the-behemoth-castle-crashers&quot; tabindex=&quot;-1&quot;&gt;The Behemoth (Castle Crashers) ❌ 📄&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Monetization on YouTube/Twitch would be Mixed&lt;/li&gt;
&lt;li&gt;Seems like the artists for each track owns the rights and the game is licensing them.
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://twitter.com/thebehemoth/status/1242219176371998720?lang=en&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;https://twitter.com/thebehemoth/status/1242219176371998720?lang=en&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;hi-res-studios-hi-rez-studios&quot; tabindex=&quot;-1&quot;&gt;Hi Res Studios (Hi-Rez Studios) ✅ 📄&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Monetization on YouTube/Twitch Is Allowed
&lt;ul&gt;
&lt;li&gt;Source is from 2013 though couldn&#39;t find any modern policies.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Cant find any modern copyright policies from the studio, but it seems like they&#39;re open for at least they&#39;re own gameplay packages, so it might not work for using the music out of context.&lt;/li&gt;
&lt;li&gt;&amp;quot;The Smite studio has issued a statement on YouTube streaming and monetization. &amp;quot;We support and encourage you, as an individual content creator, to create videos using our game content AND monetize those videos as you wish,&amp;quot; the developer &lt;a href=&quot;http://www.hirezstudios.com/smitegame/home/sidebar/latest-news/view/hi-rez-studios-blog/2013/12/11/video-monetization-by-users-supported-encouraged-by-hi-rez-studios&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;writes&lt;/a&gt;. Additionally, it has offered to provide written backup to any streamer that finds their videos improperly claimed.&amp;quot;&lt;/li&gt;
&lt;li&gt;This statement is from 2013&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;pirate-software-heartbound&quot; tabindex=&quot;-1&quot;&gt;Pirate Software (Heartbound) ✅&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://store.steampowered.com/app/776560/Heartbound__OST/&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;Heartbound - OST on Steam&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;As long as you are not directly reuploading the music with no other content you are free to use the songs in this OST in any videos or streams whether they are monetized or not.&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://youtube.com/shorts/5ZT6_A4qkd4?si=OwuTJFa8fFJ2QDf2&quot; target=&quot;_blank&quot; class=&quot;external-link&quot;&gt;Thor Talking about the Game OST on YouTube&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

            </content>
            <link href="https://lightmind.dev/game-soundtrack-policies/" />
        </entry>
</feed>
